Viewing offers in Near Mint condition
Herald of Amity
Oracle Text
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Card Details
Character Background
Herald of Amity is a clean white value creature that quietly leans into an Aura-based tempo or midrange plan, turning card advantage into pressure in a very Strixhaven way. A 2/2 flyer for four is modest, but the enters-the-battlefield trigger can swing the game by cheating an Aura directly onto the battlefield, effectively replacing itself with extra board presence or protection. The attack trigger then rewards you for building wide on enchantments, letting this Griffin become a real threat as your Aura count climbs. It works especially well with cheap Auras that protect, draw, or boost evasion, since those help both the initial hit and later attacks. Deckbuilding tip: prioritize Auras that are strong on their own and useful when found early, like ones that grant resilience or card flow, so exiling eight cards feels like a resource conversion rather than a gamble.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Herald of Amity
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Herald of Amity is a clean white value creature that quietly leans into an Aura-based tempo or midrange plan, turning card advantage into pressure in a very Strixhaven way. A 2/2 flyer for four is modest, but the enters-the-battlefield trigger can swing the game by cheating an Aura directly onto the battlefield, effectively replacing itself with extra board presence or protection. The attack trigger then rewards you for building wide on enchantments, letting this Griffin become a real threat as your Aura count climbs. It works especially well with cheap Auras that protect, draw, or boost evasion, since those help both the initial hit and later attacks. Deckbuilding tip: prioritize Auras that are strong on their own and useful when found early, like ones that grant resilience or card flow, so exiling eight cards feels like a resource conversion rather than a gamble.
Generated using gpt-5.4-mini · Updated at 2026-08-03 12:20:43 UTC
