Home / Magic: The Gathering / Secrets of Strixhaven Commander / Kinetic Ooze
Kinetic Ooze
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Ooze

Kinetic Ooze

rare · Creature — Ooze · Secrets of Strixhaven Commander
$2.07
Low
$2.44
Market
$3.05
High

Oracle Text

This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.

Card Details

0/0Power / Toughness
{X}{G}Mana Cost
1Prints

Character Background

Kinetic Ooze is the kind of scalable threat that rewards patience and resourceful deckbuilding, sliding neatly into value and midrange plans while still offering control decks a flexible answer to problem permanents. Because it enters with X +1/+1 counters, it can be either a modest early play or a massive late-game body, and the artifact/enchantment destruction tied to X makes it especially appealing in green shells that want main-deck interaction without losing board presence. Hitting X = 5 is an easy benchmark to aim for, since the cantrip turns it into card advantage, while X = 10 creates a brutal finisher by supercharging other creatures. In Commander, it pairs well with counter-multiplication effects like Hardened Scales, Branching Evolution, or Vorinclex-style engines, and in token or +1/+1 counter decks it can convert a single spell into a swingy, board-wide payoff. Its lore-feel is less a named character than a living surge of magical momentum, which fits its adaptable, escalating design.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.07 - $3.05
At the current market price of $2.44.
Average Time to Sell
3 days
At the current market price of $2.44.

Public Decks Using This Card

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Character Background

Kinetic Ooze is the kind of scalable threat that rewards patience and resourceful deckbuilding, sliding neatly into value and midrange plans while still offering control decks a flexible answer to problem permanents. Because it enters with X +1/+1 counters, it can be either a modest early play or a massive late-game body, and the artifact/enchantment destruction tied to X makes it especially appealing in green shells that want main-deck interaction without losing board presence. Hitting X = 5 is an easy benchmark to aim for, since the cantrip turns it into card advantage, while X = 10 creates a brutal finisher by supercharging other creatures. In Commander, it pairs well with counter-multiplication effects like Hardened Scales, Branching Evolution, or Vorinclex-style engines, and in token or +1/+1 counter decks it can convert a single spell into a swingy, board-wide payoff. Its lore-feel is less a named character than a living surge of magical momentum, which fits its adaptable, escalating design.

Generated using gpt-5.4-mini · Updated at 2026-08-03 12:20:43 UTC

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