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Redemption Arc
NM
LP
MP
HP

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rare · Enchantment — Aura

Redemption Arc

rare · Enchantment — Aura · Secrets of Strixhaven Commander
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
{1}{W}: Exile enchanted creature.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
3Prints

Character Background

Redemption Arc is a slyly political Aura that fits best in control or midrange decks looking to weaponize combat without truly committing a creature of their own. For three mana, it turns any creature into a durable, forced-attacker: indestructible keeps your target alive through most combat and board wipes, while goad pushes it into opponents’ life totals and blocks their best lines. The real power comes from the activated exile ability, which lets you turn the “saved” creature into a delayed removal spell once it has done enough work—or if the table is forced to spend resources answering it. In Commander, this pairs especially well with creatures that have attack triggers, death triggers you want to deny, or reanimation targets you can exile after extracting value. It also plays neatly with sacrifice and blink shells, since you can enchant an opposing threat, force awkward attacks, then remove it permanently at a moment of your choosing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

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Character Background

Redemption Arc is a slyly political Aura that fits best in control or midrange decks looking to weaponize combat without truly committing a creature of their own. For three mana, it turns any creature into a durable, forced-attacker: indestructible keeps your target alive through most combat and board wipes, while goad pushes it into opponents’ life totals and blocks their best lines. The real power comes from the activated exile ability, which lets you turn the “saved” creature into a delayed removal spell once it has done enough work—or if the table is forced to spend resources answering it. In Commander, this pairs especially well with creatures that have attack triggers, death triggers you want to deny, or reanimation targets you can exile after extracting value. It also plays neatly with sacrifice and blink shells, since you can enchant an opposing threat, force awkward attacks, then remove it permanently at a moment of your choosing.

Generated using gpt-5.4-mini · Updated at 2026-08-03 10:10:45 UTC

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