Home / Magic: The Gathering / Secrets of Strixhaven Commander / Three Visits
Three Visits
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Three Visits

uncommon · Sorcery · Secrets of Strixhaven Commander
$4.68
Low
$5.50
Market
$6.88
High

Oracle Text

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
16Prints

Character Background

Three Visits is a classic value ramp spell that best supports midrange, control, and land-focused combo decks, giving you a clean tempo boost by turning two mana into an extra land on the battlefield immediately. In a Doctor Who expansion, the name feels especially apt: it suggests repeated journeys, recalibration, and returning with new resources, which matches the card’s efficient, time-bending feel without needing to overstate any specific canon. Practically, it shines in decks built around Forest duals and utility lands, since it can fetch a Forest type card rather than a basic Forest, making it excellent for fixing colors in multicolor shells. It also pairs well with landfall payoffs, extra-land-drop effects, and commanders or engines that reward ramping early. If your deck wants to hit a key four- or five-mana play ahead of schedule while preserving card quality, Three Visits is one of the cleanest ways to do it.

Generated using gpt-5-mini

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Suggested Pricing
$4.68 - $6.88
At the current market price of $5.50.
Average Time to Sell
3 days
At the current market price of $5.50.

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Character Background

Three Visits is a classic value ramp spell that best supports midrange, control, and land-focused combo decks, giving you a clean tempo boost by turning two mana into an extra land on the battlefield immediately. In a Doctor Who expansion, the name feels especially apt: it suggests repeated journeys, recalibration, and returning with new resources, which matches the card’s efficient, time-bending feel without needing to overstate any specific canon. Practically, it shines in decks built around Forest duals and utility lands, since it can fetch a Forest type card rather than a basic Forest, making it excellent for fixing colors in multicolor shells. It also pairs well with landfall payoffs, extra-land-drop effects, and commanders or engines that reward ramping early. If your deck wants to hit a key four- or five-mana play ahead of schedule while preserving card quality, Three Visits is one of the cleanest ways to do it.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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