Home / Magic: The Gathering / Secrets of Strixhaven Commander / Turbulent Wilderness
Turbulent Wilderness
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land — Forest Island

Turbulent Wilderness

rare · Land — Forest Island · Secrets of Strixhaven Commander
$4.84
Low
$5.69
Market
$7.11
High

Oracle Text

({T}: Add {G} or {U}.)
This land enters tapped unless your opponents control eight or more lands.

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Turbulent Wilderness is a clean two-color fixing land for blue-green decks, and it fits best in tempo and value shells that want to keep developing without stumbling on mana. As a Forest Island, it naturally supports Simic staples, and the “enters tapped unless your opponents control eight or more lands” clause rewards slower, multiplayer Commander games where the table has stretched the game long enough for this to become effectively untapped. That makes it especially appealing in decks that plan to survive into the midgame with counters, bounce, ramp, or card draw, then leverage efficient spells while staying ahead on resources. It also plays well with landfall and domain-style packages because it counts as both basic land types for synergies that care about land names or types. If your deck uses hand- and board-preserving interaction, this is a strong include as a low-cost way to smooth colors without sacrificing late-game tempo.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.84 - $7.11
At the current market price of $5.69.
Average Time to Sell
3 days
At the current market price of $5.69.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Turbulent Wilderness is a clean two-color fixing land for blue-green decks, and it fits best in tempo and value shells that want to keep developing without stumbling on mana. As a Forest Island, it naturally supports Simic staples, and the “enters tapped unless your opponents control eight or more lands” clause rewards slower, multiplayer Commander games where the table has stretched the game long enough for this to become effectively untapped. That makes it especially appealing in decks that plan to survive into the midgame with counters, bounce, ramp, or card draw, then leverage efficient spells while staying ahead on resources. It also plays well with landfall and domain-style packages because it counts as both basic land types for synergies that care about land names or types. If your deck uses hand- and board-preserving interaction, this is a strong include as a low-cost way to smooth colors without sacrificing late-game tempo.

Generated using gpt-5.4-mini · Updated at 2026-08-03 22:10:45 UTC

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