Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay {2}{W}. If you do, return this card from your graveyard to the battlefield.
Vanguard of the Restless is a great fit for a value-driven Spirit commander deck that can turn repeated recasts into a real air force. A 2/2 flying Spirit Knight for three mana already pressures life totals, but its anthem scales with every time you’ve cast your commander from the command zone, so the card naturally rewards a long game where your commander gets answered and redeployed. That makes it especially strong in control or midrange shells that expect to grind. The recursion clause is the real insurance policy: whenever another Spirit enters, you can pay {2}{W} to bring Vanguard back from the graveyard, letting it keep fueling board-wide buffs after removal or combat trades. Pair it with cheap Spirit token makers, blink effects, and commanders that can be cast multiple times efficiently; the more often Spirits enter, the more likely this card becomes an annoying, recurring lord that taxes opponents’ removal and keeps your aerial pressure alive.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Mountain
Common
Sorcery
Vanguard of the Restless is a great fit for a value-driven Spirit commander deck that can turn repeated recasts into a real air force. A 2/2 flying Spirit Knight for three mana already pressures life totals, but its anthem scales with every time you’ve cast your commander from the command zone, so the card naturally rewards a long game where your commander gets answered and redeployed. That makes it especially strong in control or midrange shells that expect to grind. The recursion clause is the real insurance policy: whenever another Spirit enters, you can pay {2}{W} to bring Vanguard back from the graveyard, letting it keep fueling board-wide buffs after removal or combat trades. Pair it with cheap Spirit token makers, blink effects, and commanders that can be cast multiple times efficiently; the more often Spirits enter, the more likely this card becomes an annoying, recurring lord that taxes opponents’ removal and keeps your aerial pressure alive.
Generated using gpt-5.4-mini · Updated at 2026-08-03 18:40:43 UTC