Home / Magic: The Gathering / Secrets of Strixhaven / Cuboid Colony
Cuboid Colony
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Insect

Cuboid Colony

uncommon · Creature — Insect · Secrets of Strixhaven
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)

Card Details

1/1Power / Toughness
{G}{U}Mana Cost
1Prints

Character Background

Cuboid Colony looks like a Strixhaven-adjacent specimen that rewards disciplined spellcraft: a tiny 1/1 insect with flash, flying, and trample that grows through Increment whenever you cast a spell expensive enough to outsize its current stats. In practice, this best fits a tempo or spells-matter shell, where you can hold up interaction and then deploy a surprise threat at instant speed, forcing awkward blocks while you continue to sculpt the board. Because the counter condition cares about mana spent, deckbuilding should emphasize a smooth curve with a few high-impact spells, cost reducers, or X-spells to jump the creature ahead quickly. Cheap cantrips help trigger growth while preserving tempo, and combat tricks or instant-speed draw spells are especially appealing because they advance your board without tapping you out. Once Cuboid Colony reaches relevant size, its flying-trample combination turns it into a surprisingly efficient finisher that pressures both life totals and planeswalkers.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

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Character Background

Cuboid Colony looks like a Strixhaven-adjacent specimen that rewards disciplined spellcraft: a tiny 1/1 insect with flash, flying, and trample that grows through Increment whenever you cast a spell expensive enough to outsize its current stats. In practice, this best fits a tempo or spells-matter shell, where you can hold up interaction and then deploy a surprise threat at instant speed, forcing awkward blocks while you continue to sculpt the board. Because the counter condition cares about mana spent, deckbuilding should emphasize a smooth curve with a few high-impact spells, cost reducers, or X-spells to jump the creature ahead quickly. Cheap cantrips help trigger growth while preserving tempo, and combat tricks or instant-speed draw spells are especially appealing because they advance your board without tapping you out. Once Cuboid Colony reaches relevant size, its flying-trample combination turns it into a surprisingly efficient finisher that pressures both life totals and planeswalkers.

Generated using gpt-5.4-mini · Updated at 2026-08-03 10:40:45 UTC

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