Viewing offers in Near Mint condition
Cuboid Colony
Oracle Text
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Card Details
Character Background
Cuboid Colony looks like a Strixhaven-adjacent specimen that rewards disciplined spellcraft: a tiny 1/1 insect with flash, flying, and trample that grows through Increment whenever you cast a spell expensive enough to outsize its current stats. In practice, this best fits a tempo or spells-matter shell, where you can hold up interaction and then deploy a surprise threat at instant speed, forcing awkward blocks while you continue to sculpt the board. Because the counter condition cares about mana spent, deckbuilding should emphasize a smooth curve with a few high-impact spells, cost reducers, or X-spells to jump the creature ahead quickly. Cheap cantrips help trigger growth while preserving tempo, and combat tricks or instant-speed draw spells are especially appealing because they advance your board without tapping you out. Once Cuboid Colony reaches relevant size, its flying-trample combination turns it into a surprisingly efficient finisher that pressures both life totals and planeswalkers.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Cuboid Colony
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Cuboid Colony looks like a Strixhaven-adjacent specimen that rewards disciplined spellcraft: a tiny 1/1 insect with flash, flying, and trample that grows through Increment whenever you cast a spell expensive enough to outsize its current stats. In practice, this best fits a tempo or spells-matter shell, where you can hold up interaction and then deploy a surprise threat at instant speed, forcing awkward blocks while you continue to sculpt the board. Because the counter condition cares about mana spent, deckbuilding should emphasize a smooth curve with a few high-impact spells, cost reducers, or X-spells to jump the creature ahead quickly. Cheap cantrips help trigger growth while preserving tempo, and combat tricks or instant-speed draw spells are especially appealing because they advance your board without tapping you out. Once Cuboid Colony reaches relevant size, its flying-trample combination turns it into a surprisingly efficient finisher that pressures both life totals and planeswalkers.
Generated using gpt-5.4-mini · Updated at 2026-08-03 10:40:45 UTC
