Home / Magic: The Gathering / Secrets of Strixhaven / Elemental Mascot
Elemental Mascot
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Elemental Bird

Elemental Mascot

common · Creature — Elemental Bird · Secrets of Strixhaven
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Flying, vigilance
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.

Card Details

1/4Power / Toughness
{1}{U}{R}Mana Cost
1Prints

Character Background

Elemental Mascot looks tailor-made for a spells-heavy tempo or spellslinger deck, where it can chip in early while also serving as a resilient blocker thanks to 1/4 stats, flying, and vigilance. The “Opus” trigger rewards the normal Magic rhythm of casting instants and sorceries, turning every cheap cantrip or burn spell into a little extra pressure without sacrificing board presence. In practice, this means it fits best in a blue-red strategy that wants to keep mana open on the opponent’s turn, then grow the Mascot while advancing card flow or removal. The exile-and-play bonus becomes especially potent when you can reliably cast five-mana spells, so deckbuilding around medium-to-large instants and sorceries, or cost-reduced spell chains, adds real value. Pair it with cheap draw spells, bounce, and interaction to maximize triggers; the card quietly bridges defense, chip damage, and long-game advantage in one efficient package.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

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Character Background

Elemental Mascot looks tailor-made for a spells-heavy tempo or spellslinger deck, where it can chip in early while also serving as a resilient blocker thanks to 1/4 stats, flying, and vigilance. The “Opus” trigger rewards the normal Magic rhythm of casting instants and sorceries, turning every cheap cantrip or burn spell into a little extra pressure without sacrificing board presence. In practice, this means it fits best in a blue-red strategy that wants to keep mana open on the opponent’s turn, then grow the Mascot while advancing card flow or removal. The exile-and-play bonus becomes especially potent when you can reliably cast five-mana spells, so deckbuilding around medium-to-large instants and sorceries, or cost-reduced spell chains, adds real value. Pair it with cheap draw spells, bounce, and interaction to maximize triggers; the card quietly bridges defense, chip damage, and long-game advantage in one efficient package.

Generated using gpt-5.4-mini · Updated at 2026-08-03 13:10:43 UTC

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