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Mathemagics
Oracle Text
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Card Details
Character Background
Mathemagics is a quintessential Strixhaven-style mythic: a blue sorcery that turns spellcraft into absurd scaling, letting you aim a potentially game-ending burst of card draw at any target player. In practice, it best supports control and combo shells, especially lists that can survive long enough to invest heavily into X and then convert that flood of cards into a winning position. Because the spell costs {X}{X}{U}{U}, it asks for serious mana production, so pair it with ramp like High Tide, mana rocks, or cost reducers to reach the “draw 8, 16, or more” territory. A strong deckbuilding tip is to combine it with effects that reward drawing in bulk, such as large hand payoffs, discard-to-draw engines, or “win with deck depletion” plans; just remember that targeting yourself with massive draw can also set up a self-mill line if you’re not careful.
Generated using gpt-5.4-mini
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Character Background
Mathemagics is a quintessential Strixhaven-style mythic: a blue sorcery that turns spellcraft into absurd scaling, letting you aim a potentially game-ending burst of card draw at any target player. In practice, it best supports control and combo shells, especially lists that can survive long enough to invest heavily into X and then convert that flood of cards into a winning position. Because the spell costs {X}{X}{U}{U}, it asks for serious mana production, so pair it with ramp like High Tide, mana rocks, or cost reducers to reach the “draw 8, 16, or more” territory. A strong deckbuilding tip is to combine it with effects that reward drawing in bulk, such as large hand payoffs, discard-to-draw engines, or “win with deck depletion” plans; just remember that targeting yourself with massive draw can also set up a self-mill line if you’re not careful.
Generated using gpt-5.4-mini · Updated at 2026-08-03 23:40:44 UTC
