Home / Magic: The Gathering / Secrets of Strixhaven / Orysa, Tide Choreographer
Orysa, Tide Choreographer
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Merfolk Bard

Orysa, Tide Choreographer

uncommon · Legendary Creature — Merfolk Bard · Secrets of Strixhaven
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

This spell costs {3} less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.

Card Details

2/2Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

Orysa, Tide Choreographer fits neatly into a value-oriented control or midrange plan, where its real strength is turning defensive bodies into an early card-advantage engine. In Secrets of Strixhaven, the Merfolk Bard’s “choreography” feels like a spell of measured currents and careful timing, and that matches the card’s mechanics: once your creatures collectively reach 10 toughness, Orysa drops from a five-mana play to just two mana, immediately replacing itself with two cards. That makes high-toughness creatures and token walls especially attractive partners, such as cheap defenders, bounce creatures, or white-blue shells that naturally stall the board. A strong deckbuilding tip is to prioritize creatures that block well while contributing multiple toughness points, letting Orysa come down ahead of curve as a reload tool. In tempo terms, it is less about aggression and more about stabilizing the board, refilling your hand, and then using superior resources to pull ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

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Character Background

Orysa, Tide Choreographer fits neatly into a value-oriented control or midrange plan, where its real strength is turning defensive bodies into an early card-advantage engine. In Secrets of Strixhaven, the Merfolk Bard’s “choreography” feels like a spell of measured currents and careful timing, and that matches the card’s mechanics: once your creatures collectively reach 10 toughness, Orysa drops from a five-mana play to just two mana, immediately replacing itself with two cards. That makes high-toughness creatures and token walls especially attractive partners, such as cheap defenders, bounce creatures, or white-blue shells that naturally stall the board. A strong deckbuilding tip is to prioritize creatures that block well while contributing multiple toughness points, letting Orysa come down ahead of curve as a reload tool. In tempo terms, it is less about aggression and more about stabilizing the board, refilling your hand, and then using superior resources to pull ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-03 18:10:42 UTC

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