Home / Magic: The Gathering / Strixhaven: School of Mages / Quandrix Apprentice
Quandrix Apprentice
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Wizard

Quandrix Apprentice

uncommon · Creature — Human Wizard · Strixhaven: School of Mages
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

Card Details

2/2Power / Toughness
{G}{U}Mana Cost
2Prints

Character Background

Quandrix Apprentice is a tidy little value engine for blue-green decks that want to cast spells early, keep mana flowing, and snowball into the midgame. As a 2/2 for {G}{U}, it can pressure opposing life totals while rewarding the very play pattern Simic likes best: chaining instants and sorceries. Magecraft turning each cast or copy into a mini-Explore makes it especially strong in tempo and value shells, where you can hold up interaction and still convert cantrips, combat tricks, or bounce spells into land drops. It also plays nicely with copy effects like Twincast-style cards or anything that copies spells, since each copy triggers the ability again. Deckbuilding tip: pair it with cheap cantrips, ramp spells, and landfall payoffs so the extra lands matter immediately, and consider fetchlands or self-shuffling effects to improve the quality of repeated top-three looks. The result is a flexible wizard that turns spell density into steady resource advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Quandrix Apprentice is a tidy little value engine for blue-green decks that want to cast spells early, keep mana flowing, and snowball into the midgame. As a 2/2 for {G}{U}, it can pressure opposing life totals while rewarding the very play pattern Simic likes best: chaining instants and sorceries. Magecraft turning each cast or copy into a mini-Explore makes it especially strong in tempo and value shells, where you can hold up interaction and still convert cantrips, combat tricks, or bounce spells into land drops. It also plays nicely with copy effects like Twincast-style cards or anything that copies spells, since each copy triggers the ability again. Deckbuilding tip: pair it with cheap cantrips, ramp spells, and landfall payoffs so the extra lands matter immediately, and consider fetchlands or self-shuffling effects to improve the quality of repeated top-three looks. The result is a flexible wizard that turns spell density into steady resource advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-03 13:40:44 UTC

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