Home / Magic: The Gathering / Tarkir: Dragonstorm / Mystic Monastery
Mystic Monastery
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Mystic Monastery

uncommon · Land · Tarkir: Dragonstorm
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

This land enters tapped.
{T}: Add {U}, {R}, or {W}.

Card Details

-/-Power / Toughness
-Mana Cost
20Prints

Character Background

Mystic Monastery is a quietly powerful fixing land for Jeskai-style decks, and in the Fallout set it feels like a calm crossroads amid chaos: a place where discipline, firepower, and insight can all meet. Because it enters tapped, it is best suited to slower game plans such as control, midrange, or spell-heavy tempo decks rather than aggressive openings, but the reward is access to three of the most important colors in those archetypes: blue, red, and white. In practice, it smooths mana for decks packed with efficient removal, counterspells, and flexible threats, and it is especially useful in lists that want to cast double-spell turns later in the game. A strong deckbuilding tip is to pair it with other tri-lands, fetchable duals, or cards that care about nonbasic land count, since it helps stabilize color requirements without costing a spell slot.

Generated using gpt-5-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Mystic Monastery is a quietly powerful fixing land for Jeskai-style decks, and in the Fallout set it feels like a calm crossroads amid chaos: a place where discipline, firepower, and insight can all meet. Because it enters tapped, it is best suited to slower game plans such as control, midrange, or spell-heavy tempo decks rather than aggressive openings, but the reward is access to three of the most important colors in those archetypes: blue, red, and white. In practice, it smooths mana for decks packed with efficient removal, counterspells, and flexible threats, and it is especially useful in lists that want to cast double-spell turns later in the game. A strong deckbuilding tip is to pair it with other tri-lands, fetchable duals, or cards that care about nonbasic land count, since it helps stabilize color requirements without costing a spell slot.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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