Home / Magic: The Gathering / Avatar: The Last Airbender / Combustion Technique
Combustion Technique
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant — Lesson

Combustion Technique

uncommon · Instant — Lesson · Avatar: The Last Airbender
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
2Prints

Character Background

Combustion Technique is an efficient red instant that supports tempo and midrange plans by serving as flexible spot removal and a late-game finisher; thematically its name and effect evoke a focused firebending blast—precise, escalating, and designed to finish a target. It deals 2 plus the number of Lesson cards in your graveyard, so early it functions as a cheap two- or three-damage answer to one-toughness threats, while a Lesson-heavy build turns it into reliable removal for larger creatures. The exile clause matters: it prevents reanimation, stops persist/undying shenanigans and most graveyard recursion loops by replacing death with exile. Deckbuilding tip: prioritize low-cost Lesson spells and include a couple of discard or self-mill outlets (or cards that let you “learn”) to stock your graveyard quickly, and pair it with cheap cantrips and interaction to maintain tempo while you grow Lesson count. In limited pick it early as removal; in constructed tuck it into red-based graveyard or value shells that benefit from instant, exile-based answers.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

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Character Background

Combustion Technique is an efficient red instant that supports tempo and midrange plans by serving as flexible spot removal and a late-game finisher; thematically its name and effect evoke a focused firebending blast—precise, escalating, and designed to finish a target. It deals 2 plus the number of Lesson cards in your graveyard, so early it functions as a cheap two- or three-damage answer to one-toughness threats, while a Lesson-heavy build turns it into reliable removal for larger creatures. The exile clause matters: it prevents reanimation, stops persist/undying shenanigans and most graveyard recursion loops by replacing death with exile. Deckbuilding tip: prioritize low-cost Lesson spells and include a couple of discard or self-mill outlets (or cards that let you “learn”) to stock your graveyard quickly, and pair it with cheap cantrips and interaction to maintain tempo while you grow Lesson count. In limited pick it early as removal; in constructed tuck it into red-based graveyard or value shells that benefit from instant, exile-based answers.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC

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