Home / Magic: The Gathering / Avatar: The Last Airbender / Cunning Maneuver
Cunning Maneuver
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Cunning Maneuver

common · Instant · Avatar: The Last Airbender
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Cunning Maneuver is a clean little tempo spell that fits naturally into red decks that want to keep pressure on while sneaking in card advantage. For just {1}{R}, you get an instant-speed +3/+1 pump, which can turn a modest attacker into a removal-resistant threat or let a creature win combat unexpectedly. The added Clue token is what makes the card especially appealing in midrange and value shells: after forcing damage through, you can cash it in later for fresh gas instead of running out of steam. It plays well in decks with evasive creatures, combat tricks, or sacrifice synergies that appreciate a disposable artifact. In practice, it best supports aggressive tempo strategies, where one card can push damage now and smooth draws later. If you’re building around it, pair it with creatures that already pressure life totals or with cards that care about artifact count, so the Clue becomes more than just a delayed draw.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Cunning Maneuver is a clean little tempo spell that fits naturally into red decks that want to keep pressure on while sneaking in card advantage. For just {1}{R}, you get an instant-speed +3/+1 pump, which can turn a modest attacker into a removal-resistant threat or let a creature win combat unexpectedly. The added Clue token is what makes the card especially appealing in midrange and value shells: after forcing damage through, you can cash it in later for fresh gas instead of running out of steam. It plays well in decks with evasive creatures, combat tricks, or sacrifice synergies that appreciate a disposable artifact. In practice, it best supports aggressive tempo strategies, where one card can push damage now and smooth draws later. If you’re building around it, pair it with creatures that already pressure life totals or with cards that care about artifact count, so the Clue becomes more than just a delayed draw.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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