Common
Bender's Waterskin
Artifact
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• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Dai Li Indoctrination reads like a quiet but deeply oppressive tool, perfect for black-based control or midrange decks that want to slow the game while converting small resources into long-term pressure. The discard mode is clean disruption: it strips a nonland permanent from the opponent’s hand, which is especially strong against planeswalkers, key engines, and early creatures before they ever reach the board. The earthbend 2 option gives the card surprising flexibility, letting you turn a spare land into a hasty attacker or blocker that comes back after being removed, which makes it excellent for tempo swings and sacrifice-oriented shells. In gameplay, this pairs well with effects that care about lands dying, counters, or creatures entering and leaving the battlefield. If your deck can protect a board lead or punish removal, the earthbend mode turns a simple lesson into a recurring threat, while the discard mode keeps opponents from stabilizing with their best permanent.
Generated using gpt-5.4-mini
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Dai Li Indoctrination reads like a quiet but deeply oppressive tool, perfect for black-based control or midrange decks that want to slow the game while converting small resources into long-term pressure. The discard mode is clean disruption: it strips a nonland permanent from the opponent’s hand, which is especially strong against planeswalkers, key engines, and early creatures before they ever reach the board. The earthbend 2 option gives the card surprising flexibility, letting you turn a spare land into a hasty attacker or blocker that comes back after being removed, which makes it excellent for tempo swings and sacrifice-oriented shells. In gameplay, this pairs well with effects that care about lands dying, counters, or creatures entering and leaving the battlefield. If your deck can protect a board lead or punish removal, the earthbend mode turns a simple lesson into a recurring threat, while the discard mode keeps opponents from stabilizing with their best permanent.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC