Home / Magic: The Gathering / Avatar: The Last Airbender / Deserter's Disciple
Deserter's Disciple
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Rebel Ally

Deserter's Disciple

common · Creature — Human Rebel Ally · Avatar: The Last Airbender
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

{T}: Another target creature you control with power 2 or less can't be blocked this turn.

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Deserter’s Disciple is a clean red common that looks built for low-to-the-ground aggression and tempo, especially in decks that want to turn small bodies into sudden, unblockable damage. A 2/2 for two mana is already acceptable, but the real value is the tap ability: it lets another creature with power 2 or less slip past blockers for a turn, which is excellent for pushing through a key attacker, enabling combat tricks, or forcing awkward chump blocks elsewhere. The “Rebel Ally” typing also suggests a team-oriented shell, so pair it with token makers, cheap evasive creatures, or repeatable power buffs that still keep the target at 2 power or less. In practice, this card is at its best when you have multiple small threats and want to keep pressure high without overcommitting. It rewards careful combat sequencing and helps break board stalls in aggressive red-white or red-x go-wide decks.

Generated using gpt-5-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

Public Decks Using This Card

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Character Background

Deserter’s Disciple is a clean red common that looks built for low-to-the-ground aggression and tempo, especially in decks that want to turn small bodies into sudden, unblockable damage. A 2/2 for two mana is already acceptable, but the real value is the tap ability: it lets another creature with power 2 or less slip past blockers for a turn, which is excellent for pushing through a key attacker, enabling combat tricks, or forcing awkward chump blocks elsewhere. The “Rebel Ally” typing also suggests a team-oriented shell, so pair it with token makers, cheap evasive creatures, or repeatable power buffs that still keep the target at 2 power or less. In practice, this card is at its best when you have multiple small threats and want to keep pressure high without overcommitting. It rewards careful combat sequencing and helps break board stalls in aggressive red-white or red-x go-wide decks.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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