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Earth Kingdom General
Oracle Text
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
Card Details
Character Background
Earth Kingdom General slots neatly into tempo/value green strategies: for {3}{G} you get a 2/2 body plus an immediate earthbend 2 that animates a land into a hasty creature with two +1/+1 counters, giving you a surprise attacker or blocker while leaving the land able to return if it dies or is exiled. The once‑per‑turn life gain when you place counters rewards counter-focused builds—pair it with Hardened Scales or Winding Constrictor to stretch that life and with Doubling Season or Vorel of the Hull Clade for explosive single‑event counter increases. It also shines with Gaea’s Cradle and other creature-count engines that turn those temporary creatures into mana. Deckbuilding tip: run 22–26 lands you’re willing to animate, include a couple of reliable counter distributors (e.g., Rishkar-style effects) and a sacrifice outlet to convert recurring land creatures into card or mana advantage; overall this card pushes midrange/stompy tempo that converts permanents into repeated incremental value.
Generated using gpt-5-mini
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Character Background
Earth Kingdom General slots neatly into tempo/value green strategies: for {3}{G} you get a 2/2 body plus an immediate earthbend 2 that animates a land into a hasty creature with two +1/+1 counters, giving you a surprise attacker or blocker while leaving the land able to return if it dies or is exiled. The once‑per‑turn life gain when you place counters rewards counter-focused builds—pair it with Hardened Scales or Winding Constrictor to stretch that life and with Doubling Season or Vorel of the Hull Clade for explosive single‑event counter increases. It also shines with Gaea’s Cradle and other creature-count engines that turn those temporary creatures into mana. Deckbuilding tip: run 22–26 lands you’re willing to animate, include a couple of reliable counter distributors (e.g., Rishkar-style effects) and a sacrifice outlet to convert recurring land creatures into card or mana advantage; overall this card pushes midrange/stompy tempo that converts permanents into repeated incremental value.
Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC
