Home / Magic: The Gathering / Avatar: The Last Airbender / Earth Kingdom Jailer
Earth Kingdom Jailer
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Soldier Ally

Earth Kingdom Jailer

uncommon · Creature — Human Soldier Ally · Avatar: The Last Airbender
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.

Card Details

3/3Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Earth Kingdom Jailer is a clean, efficient control and tempo tool that fits naturally into white midrange shells. At three mana for a 3/3 body, it advances the board while also buying time by temporarily removing a key opposing permanent—an artifact, creature, or enchantment with mana value 3 or greater. That makes it especially strong against value engines, equipment, anthem pieces, and midgame threats that would otherwise snowball. The “until this creature leaves” clause means you want to get immediate mileage from the exile window, so pair it with blink effects, sacrifice outlets, or bounce spells to reuse the enters-the-battlefield trigger and keep the opponent off balance. In an Avatar setting, the card feels like a grounded enforcer: disciplined, practical, and focused on containment rather than destruction. In deckbuilding, it shines most in white-based control or Ally synergy decks that want interactive creatures rather than pure removal spells.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Earth Kingdom Jailer is a clean, efficient control and tempo tool that fits naturally into white midrange shells. At three mana for a 3/3 body, it advances the board while also buying time by temporarily removing a key opposing permanent—an artifact, creature, or enchantment with mana value 3 or greater. That makes it especially strong against value engines, equipment, anthem pieces, and midgame threats that would otherwise snowball. The “until this creature leaves” clause means you want to get immediate mileage from the exile window, so pair it with blink effects, sacrifice outlets, or bounce spells to reuse the enters-the-battlefield trigger and keep the opponent off balance. In an Avatar setting, the card feels like a grounded enforcer: disciplined, practical, and focused on containment rather than destruction. In deckbuilding, it shines most in white-based control or Ally synergy decks that want interactive creatures rather than pure removal spells.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:20:44 UTC

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