Home / Magic: The Gathering / Avatar: The Last Airbender / Earth Rumble Wrestlers
Earth Rumble Wrestlers
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Warrior Performer

Earth Rumble Wrestlers

common · Creature — Human Warrior Performer · Avatar: The Last Airbender
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Reach
This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn.

Card Details

3/4Power / Toughness
{3}{R/G}Mana Cost
1Prints

Character Background

Earth Rumble Wrestlers reads like a perfect midrange/tempo body for a red‑green shell: a resilient 3/4 with reach that can turn into a 4/4 trampler the turn you play a land or already have a land creature, so it both slows air assaults and pressures through ground stalls. Thematically it evokes showy wrestlers who gain momentum from the earth beneath them, and mechanically it rewards ramp and land‑centric sequencing rather than pure burn or control lines. Build this into a landfall or creature‑value list — include a few reliable land creatures or one‑turn land plays (for example Sakura‑Tribe Elder or Cultivate/Rampant Growth style effects, and a couple of land creatures like Dryad‑types) so the Wrestlers flip their bonus often. In play, hold them to block flyers when you lack a land drop, then drop a land and swing for extra damage, or curve it into other beaters for steady tempo; it’s a dependable midrange glue piece that punishes opponents who ignore your board and rewards proactive land drops.

Generated using gpt-5-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Earth Rumble Wrestlers reads like a perfect midrange/tempo body for a red‑green shell: a resilient 3/4 with reach that can turn into a 4/4 trampler the turn you play a land or already have a land creature, so it both slows air assaults and pressures through ground stalls. Thematically it evokes showy wrestlers who gain momentum from the earth beneath them, and mechanically it rewards ramp and land‑centric sequencing rather than pure burn or control lines. Build this into a landfall or creature‑value list — include a few reliable land creatures or one‑turn land plays (for example Sakura‑Tribe Elder or Cultivate/Rampant Growth style effects, and a couple of land creatures like Dryad‑types) so the Wrestlers flip their bonus often. In play, hold them to block flyers when you lack a land drop, then drop a land and swing for extra damage, or curve it into other beaters for steady tempo; it’s a dependable midrange glue piece that punishes opponents who ignore your board and rewards proactive land drops.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC

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