Home / Magic: The Gathering / Avatar: The Last Airbender / Fatal Fissure
Fatal Fissure
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Fatal Fissure

uncommon · Instant · Avatar: The Last Airbender
$0.15
Low
$0.18
Market
$0.22
High

Oracle Text

Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Card Details

-/-Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Fatal Fissure functions as an elegant instant-speed removal/tempo tool that also converts death into a board threat — thematically earthbending a piece of your land into a living weapon. For game plan it best supports tempo and value-driven midrange or aristocrats shells: you can target an opponent’s creature to set up a conditional removal while promising a 4/4 haste attacker when death occurs, or target your own creature to reliably animate a land. Specific synergies include sacrifice outlets such as Woe Strider, Viscera Seer, Carrion Feeder or Altar of Dementia to turn every creature death into recurring 4/4s, and pairing with utility lands you’re happy to animate (Evolving Wilds, a spare utility land, or a land that produces multiple mana) so the loss of mana is acceptable. Build it into a deck that wants repeated, cheap, threats and death triggers; it’s less raw card advantage and more continuous pressure and tempo swing.

Generated using gpt-5-mini

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Suggested Pricing
$0.15 - $0.22
At the current market price of $0.18.
Average Time to Sell
3 days
At the current market price of $0.18.

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Character Background

Fatal Fissure functions as an elegant instant-speed removal/tempo tool that also converts death into a board threat — thematically earthbending a piece of your land into a living weapon. For game plan it best supports tempo and value-driven midrange or aristocrats shells: you can target an opponent’s creature to set up a conditional removal while promising a 4/4 haste attacker when death occurs, or target your own creature to reliably animate a land. Specific synergies include sacrifice outlets such as Woe Strider, Viscera Seer, Carrion Feeder or Altar of Dementia to turn every creature death into recurring 4/4s, and pairing with utility lands you’re happy to animate (Evolving Wilds, a spare utility land, or a land that produces multiple mana) so the loss of mana is acceptable. Build it into a deck that wants repeated, cheap, threats and death triggers; it’s less raw card advantage and more continuous pressure and tempo swing.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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