Home / Magic: The Gathering / Avatar: The Last Airbender / How to Start a Riot
How to Start a Riot
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant — Lesson

How to Start a Riot

common · Instant — Lesson · Avatar: The Last Airbender
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

How to Start a Riot is a cleanly aggressive Lesson that fits best in tempo and aggro decks, especially any red strategy that wants to turn a small board into an immediate combat problem. The first mode gives a key attacker menace, forcing awkward blocks, while the second mode acts like a compact team pump for a target player’s creatures, often letting a go-wide board push through a surprise burst of damage. In practical play, it shines when you already have multiple creatures on board, because +2/+0 across the team can convert safe attacks into lethal math very quickly. It also pairs well with evasive or expendable creatures, since menace plus a damage boost makes blocking miserable for the opponent. In a Lesson shell, it is a solid sideboard or tutor target for decks that want flexible finishers without spending a full card on a dedicated anthem effect.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

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Character Background

How to Start a Riot is a cleanly aggressive Lesson that fits best in tempo and aggro decks, especially any red strategy that wants to turn a small board into an immediate combat problem. The first mode gives a key attacker menace, forcing awkward blocks, while the second mode acts like a compact team pump for a target player’s creatures, often letting a go-wide board push through a surprise burst of damage. In practical play, it shines when you already have multiple creatures on board, because +2/+0 across the team can convert safe attacks into lethal math very quickly. It also pairs well with evasive or expendable creatures, since menace plus a damage boost makes blocking miserable for the opponent. In a Lesson shell, it is a solid sideboard or tutor target for decks that want flexible finishers without spending a full card on a dedicated anthem effect.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:46 UTC

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