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Invasion Tactics
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Invasion Tactics

uncommon · Enchantment · Avatar: The Last Airbender
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.

Card Details

-/-Power / Toughness
{4}{G}Mana Cost
1Prints

Character Background

Invasion Tactics is a midrange/aggro hybrid: at five mana it’s not a one-drop anthem for turn one, but its enter-the-battlefield +2/+2 sweep can win combat windows and push through lethal damage while the recurring Ally draw ability turns successful attacks into long-term value. Build around cheap, efficient Allies and ways to grant evasion—flying, trample or temporary unblockable effects make the draw trigger reliable—and favor creatures that either attack in groups or can hit twice (double strike multiplies opportunities). Because it’s an enchantment and a temporary pump on entry, slot it in decks that can both go wide and protect or recur enchantments (or simply keep pressure so you don’t rely on it sticking). Specific deck tips: include token generators and low-cost Allies to maximize triggers, a few combat tricks to flip block math in your favor, and some redundancy for enchantment disruption—this card rewards aggressive board development that converts damage into card advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Invasion Tactics is a midrange/aggro hybrid: at five mana it’s not a one-drop anthem for turn one, but its enter-the-battlefield +2/+2 sweep can win combat windows and push through lethal damage while the recurring Ally draw ability turns successful attacks into long-term value. Build around cheap, efficient Allies and ways to grant evasion—flying, trample or temporary unblockable effects make the draw trigger reliable—and favor creatures that either attack in groups or can hit twice (double strike multiplies opportunities). Because it’s an enchantment and a temporary pump on entry, slot it in decks that can both go wide and protect or recur enchantments (or simply keep pressure so you don’t rely on it sticking). Specific deck tips: include token generators and low-cost Allies to maximize triggers, a few combat tricks to flip block math in your favor, and some redundancy for enchantment disruption—this card rewards aggressive board development that converts damage into card advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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