Home / Magic: The Gathering / Avatar: The Last Airbender / Jet's Brainwashing
Jet's Brainwashing
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Jet's Brainwashing

uncommon · Sorcery · Avatar: The Last Airbender
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Jet's Brainwashing fits cleanly into tempo/value red builds: for {R} it's a cheap combat trick that shuts down a blocker this turn, and if you pay the kicker you temporarily steal, untap, and give haste—turning the opponent's creature into an extra attacker or a chump‑block removal that can finish a game. Thematically it reads like Jet coercing someone to fight for him, and mechanically it blends aggression and card advantage by also creating a Clue token. Play it in red aggro or tempo shells that want one‑mana interaction with upside, or in Rakdos midrange lists that can afford the kicker for game‑ending tempo swings. Specific synergies: include sacrifice outlets or cards that care about artifacts (so you can immediately convert the Clue into cards), and pair it with single‑target pumps or burn to turn a stolen creature into lethal damage. It's not a control card—it's a nimble tempo/value tool that doubles as short‑term theft.

Generated using gpt-5-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Jet's Brainwashing fits cleanly into tempo/value red builds: for {R} it's a cheap combat trick that shuts down a blocker this turn, and if you pay the kicker you temporarily steal, untap, and give haste—turning the opponent's creature into an extra attacker or a chump‑block removal that can finish a game. Thematically it reads like Jet coercing someone to fight for him, and mechanically it blends aggression and card advantage by also creating a Clue token. Play it in red aggro or tempo shells that want one‑mana interaction with upside, or in Rakdos midrange lists that can afford the kicker for game‑ending tempo swings. Specific synergies: include sacrifice outlets or cards that care about artifacts (so you can immediately convert the Clue into cards), and pair it with single‑target pumps or burn to turn a stolen creature into lethal damage. It's not a control card—it's a nimble tempo/value tool that doubles as short‑term theft.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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