Common
Bender's Waterskin
Artifact
Viewing offers in Near Mint condition
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Mongoose Lizard reads like a thematic late-game bruiser — a hardy, skittish beast that darts between defenders (menace) and spits a little ember on arrival (1 damage ETB) — so it best supports a midrange/tempo plan that wants a resilient finisher rather than an all-in aggro strategy. At six mana for a 5/6 it’s a reliable clock and two-forces blocks, so pair it with cheap removal or pump effects to clear or punish chump-blockers and convert that menace into real damage. Mountaincycling is the real toolbox: treat the card as both a top-end threat and a tutorable land-finder — include a healthy count of Mountains (10–14) so the discard mode consistently fixes mana, and use discard enablers or graveyard recursion (cards that care about creatures in the yard) to turn the cycling into value rather than a dead card. In limited or budget lists it’s a solid late pick that stabilizes boards and smooths draws.
Generated using gpt-5-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Common
Artifact
Uncommon
Legendary Creature — Human Peasant Ally
Common
Sorcery — Lesson
Uncommon
Legendary Creature — Human Soldier
Common
Creature — Human Soldier Rogue
Mongoose Lizard reads like a thematic late-game bruiser — a hardy, skittish beast that darts between defenders (menace) and spits a little ember on arrival (1 damage ETB) — so it best supports a midrange/tempo plan that wants a resilient finisher rather than an all-in aggro strategy. At six mana for a 5/6 it’s a reliable clock and two-forces blocks, so pair it with cheap removal or pump effects to clear or punish chump-blockers and convert that menace into real damage. Mountaincycling is the real toolbox: treat the card as both a top-end threat and a tutorable land-finder — include a healthy count of Mountains (10–14) so the discard mode consistently fixes mana, and use discard enablers or graveyard recursion (cards that care about creatures in the yard) to turn the cycling into value rather than a dead card. In limited or budget lists it’s a solid late pick that stabilizes boards and smooths draws.
Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC