Home / Magic: The Gathering / Avatar: The Last Airbender / Sandbenders' Storm
Sandbenders' Storm
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Sandbenders' Storm

common · Instant · Avatar: The Last Airbender
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Choose one—
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Sandbenders’ Storm feels like a versatile white common that rewards a patient control or midrange plan, with just enough flexibility to matter in several board states. The first mode is clean removal for a big threat, neatly answering the kind of creature that can dominate combat or invalidate small boards. The second mode, earthbend 3, is more interesting for grindier decks: it turns a land into a temporary attacker or blocker while preserving future mana, making the card useful when you need to push damage without overcommitting creatures. In deckbuilding, it pairs well with sacrifice or blink-style effects that care about permanents entering and leaving, and with any shell that wants to hold up mana then convert it into pressure at instant speed. In limited, it is especially strong as a flexible top-end answer that can either stabilize or close a game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Sandbenders’ Storm feels like a versatile white common that rewards a patient control or midrange plan, with just enough flexibility to matter in several board states. The first mode is clean removal for a big threat, neatly answering the kind of creature that can dominate combat or invalidate small boards. The second mode, earthbend 3, is more interesting for grindier decks: it turns a land into a temporary attacker or blocker while preserving future mana, making the card useful when you need to push damage without overcommitting creatures. In deckbuilding, it pairs well with sacrifice or blink-style effects that care about permanents entering and leaving, and with any shell that wants to hold up mana then convert it into pressure at instant speed. In limited, it is especially strong as a flexible top-end answer that can either stabilize or close a game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 03:10:44 UTC

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