Home / Magic: The Gathering / Avatar: The Last Airbender / Tolls of War
Tolls of War
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Tolls of War

uncommon · Enchantment · Avatar: The Last Airbender
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

Card Details

-/-Power / Toughness
{W}{B}Mana Cost
1Prints

Character Background

Tolls of War reads like a compact anthem for attrition strategies: its flavor—paying a toll in sacrifice to recruit allies—maps directly onto Aristocrats/value decks more than pure aggro or combo. Practically, it buys both card advantage (the Clue on entry) and a recurring body each turn when you pay into your sacrifice engine, so it best supports value/tempo decks that grind incremental advantages. Bear in mind the “only once each turn” cap: you want a reliable, repeatable sacrifice outlet rather than wildly chaining sacrifices in one turn. Specific synergies include Viscera Seer or Altar of Dementia as cheap outlets, Blood Artist or Zulaport Cutthroat to convert the death triggers into reach, and Intangible Virtue or Cathars’ Crusade to turn those 1/1 Allies into real attackers. Deckbuilding tip: include lots of low-cost token fodder and at least one consistent sacrificial outlet so Tolls of War converts routine sacrifices into both card draw and an army of Allies over the course of the game.

Generated using gpt-5-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

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Character Background

Tolls of War reads like a compact anthem for attrition strategies: its flavor—paying a toll in sacrifice to recruit allies—maps directly onto Aristocrats/value decks more than pure aggro or combo. Practically, it buys both card advantage (the Clue on entry) and a recurring body each turn when you pay into your sacrifice engine, so it best supports value/tempo decks that grind incremental advantages. Bear in mind the “only once each turn” cap: you want a reliable, repeatable sacrifice outlet rather than wildly chaining sacrifices in one turn. Specific synergies include Viscera Seer or Altar of Dementia as cheap outlets, Blood Artist or Zulaport Cutthroat to convert the death triggers into reach, and Intangible Virtue or Cathars’ Crusade to turn those 1/1 Allies into real attackers. Deckbuilding tip: include lots of low-cost token fodder and at least one consistent sacrificial outlet so Tolls of War converts routine sacrifices into both card draw and an army of Allies over the course of the game.

Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC

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