Home / Magic: The Gathering / Avatar: The Last Airbender / Turtle-Duck
Turtle-Duck
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Turtle Bird

Turtle-Duck

common · Creature — Turtle Bird · Avatar: The Last Airbender
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

{3}: Until end of turn, this creature has base power 4 and gains trample.

Card Details

0/4Power / Toughness
{G}Mana Cost
1Prints

Character Background

Turtle-Duck is a humble but surprisingly flexible one-drop that fits best in green tempo or midrange shells, where early board presence matters and later mana can turn a defender into a real attacker. As a 0/4 for {G}, it blocks early pressure very well, buying time against aggressive decks while setting up the game. Its activated ability is the real payoff: for {3}, it becomes a 4-power trampler until end of turn, letting even a tiny body contribute meaningful damage or punch through chump blockers. Because the boost lasts only one turn, it pairs nicely with decks that can spare mana on slower turns, especially those with ramp or untap support, and it works well with effects that care about high toughness or repeated activation. In an Avatar-themed environment, it reads like a sturdy, unassuming creature that can suddenly show hidden strength, making it a solid role-player rather than a build-around bomb.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

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Character Background

Turtle-Duck is a humble but surprisingly flexible one-drop that fits best in green tempo or midrange shells, where early board presence matters and later mana can turn a defender into a real attacker. As a 0/4 for {G}, it blocks early pressure very well, buying time against aggressive decks while setting up the game. Its activated ability is the real payoff: for {3}, it becomes a 4-power trampler until end of turn, letting even a tiny body contribute meaningful damage or punch through chump blockers. Because the boost lasts only one turn, it pairs nicely with decks that can spare mana on slower turns, especially those with ramp or untap support, and it works well with effects that care about high toughness or repeated activation. In an Avatar-themed environment, it reads like a sturdy, unassuming creature that can suddenly show hidden strength, making it a solid role-player rather than a build-around bomb.

Generated using gpt-5.4-mini · Updated at 2026-09-28 23:10:43 UTC

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