Home / Magic: The Gathering / Avatar: The Last Airbender / Twin Blades
Twin Blades
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Twin Blades

uncommon · Artifact — Equipment · Avatar: The Last Airbender
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Twin Blades reads like a red instant-speed finishing tool: a {2}{R} Equipment with Flash that immediately attaches and gives double strike until end of turn, plus a persistent +1/+1 and a cheap {2} equip. That design strongly supports tempo/aggro game plans and midrange strategies that want to convert incremental advantage into sudden lethal — use it as a surprise combat trick to turn a favorable block into a winning attack or to force unfavorable trades. It pairs especially well with creatures that already have evasion or haste (getting through then hitting again), with deathtouch creatures to turn the first strike into a removal engine, or with lifelink creatures to buy back tempo via double lifegain. Deckbuilding tip: include a critical mass of low-cost evasive threats and 2–3 copies of Twin Blades plus a couple of cheap pump or disruption spells to protect your attackers; the on-enter attach makes it reliable as both a combat trick and a late-game finisher.

Generated using gpt-5-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

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Character Background

Twin Blades reads like a red instant-speed finishing tool: a {2}{R} Equipment with Flash that immediately attaches and gives double strike until end of turn, plus a persistent +1/+1 and a cheap {2} equip. That design strongly supports tempo/aggro game plans and midrange strategies that want to convert incremental advantage into sudden lethal — use it as a surprise combat trick to turn a favorable block into a winning attack or to force unfavorable trades. It pairs especially well with creatures that already have evasion or haste (getting through then hitting again), with deathtouch creatures to turn the first strike into a removal engine, or with lifelink creatures to buy back tempo via double lifegain. Deckbuilding tip: include a critical mass of low-cost evasive threats and 2–3 copies of Twin Blades plus a couple of cheap pump or disruption spells to protect your attackers; the on-enter attach makes it reliable as both a combat trick and a late-game finisher.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC

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