Viewing offers in Near Mint condition
Twin Blades
Oracle Text
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Card Details
Character Background
Twin Blades reads like a red instant-speed finishing tool: a {2}{R} Equipment with Flash that immediately attaches and gives double strike until end of turn, plus a persistent +1/+1 and a cheap {2} equip. That design strongly supports tempo/aggro game plans and midrange strategies that want to convert incremental advantage into sudden lethal — use it as a surprise combat trick to turn a favorable block into a winning attack or to force unfavorable trades. It pairs especially well with creatures that already have evasion or haste (getting through then hitting again), with deathtouch creatures to turn the first strike into a removal engine, or with lifelink creatures to buy back tempo via double lifegain. Deckbuilding tip: include a critical mass of low-cost evasive threats and 2–3 copies of Twin Blades plus a couple of cheap pump or disruption spells to protect your attackers; the on-enter attach makes it reliable as both a combat trick and a late-game finisher.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Twin Blades
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Twin Blades reads like a red instant-speed finishing tool: a {2}{R} Equipment with Flash that immediately attaches and gives double strike until end of turn, plus a persistent +1/+1 and a cheap {2} equip. That design strongly supports tempo/aggro game plans and midrange strategies that want to convert incremental advantage into sudden lethal — use it as a surprise combat trick to turn a favorable block into a winning attack or to force unfavorable trades. It pairs especially well with creatures that already have evasion or haste (getting through then hitting again), with deathtouch creatures to turn the first strike into a removal engine, or with lifelink creatures to buy back tempo via double lifegain. Deckbuilding tip: include a critical mass of low-cost evasive threats and 2–3 copies of Twin Blades plus a couple of cheap pump or disruption spells to protect your attackers; the on-enter attach makes it reliable as both a combat trick and a late-game finisher.
Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC
