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War Balloon
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

War Balloon

uncommon · Artifact — Vehicle · Avatar: The Last Airbender
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

4/3Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

War Balloon looks built for a proactive red tempo or midrange shell that can pressure early while slowly upgrading into a real threat. At {2}{R}, it’s already an efficient 4/3 flying Vehicle once crewed, and the fire counters give it a nice scaling payoff: each {1} activation moves it closer to becoming a permanent artifact creature, reducing your need to keep tapping crew fodder every turn. In practice, this rewards decks with spare mana and cheap creatures, especially token makers or low-cost attackers that can crew on curve and then keep the pressure on. The Avatar setting fits the card’s feel well—an improvised aerial weapon gathering heat until it erupts into full force. Pair it with one-drop creatures, red token generators, or effects that untap or create multiple bodies, and it can function as both evasive damage and a sticky threat that survives ordinary removal better than a creature-only plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

War Balloon looks built for a proactive red tempo or midrange shell that can pressure early while slowly upgrading into a real threat. At {2}{R}, it’s already an efficient 4/3 flying Vehicle once crewed, and the fire counters give it a nice scaling payoff: each {1} activation moves it closer to becoming a permanent artifact creature, reducing your need to keep tapping crew fodder every turn. In practice, this rewards decks with spare mana and cheap creatures, especially token makers or low-cost attackers that can crew on curve and then keep the pressure on. The Avatar setting fits the card’s feel well—an improvised aerial weapon gathering heat until it erupts into full force. Pair it with one-drop creatures, red token generators, or effects that untap or create multiple bodies, and it can function as both evasive damage and a sticky threat that survives ordinary removal better than a creature-only plan.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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