Viewing offers in Near Mint condition
War Balloon
Oracle Text
Flying
{1}: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Card Details
Character Background
War Balloon looks built for a proactive red tempo or midrange shell that can pressure early while slowly upgrading into a real threat. At {2}{R}, it’s already an efficient 4/3 flying Vehicle once crewed, and the fire counters give it a nice scaling payoff: each {1} activation moves it closer to becoming a permanent artifact creature, reducing your need to keep tapping crew fodder every turn. In practice, this rewards decks with spare mana and cheap creatures, especially token makers or low-cost attackers that can crew on curve and then keep the pressure on. The Avatar setting fits the card’s feel well—an improvised aerial weapon gathering heat until it erupts into full force. Pair it with one-drop creatures, red token generators, or effects that untap or create multiple bodies, and it can function as both evasive damage and a sticky threat that survives ordinary removal better than a creature-only plan.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List War Balloon
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
War Balloon looks built for a proactive red tempo or midrange shell that can pressure early while slowly upgrading into a real threat. At {2}{R}, it’s already an efficient 4/3 flying Vehicle once crewed, and the fire counters give it a nice scaling payoff: each {1} activation moves it closer to becoming a permanent artifact creature, reducing your need to keep tapping crew fodder every turn. In practice, this rewards decks with spare mana and cheap creatures, especially token makers or low-cost attackers that can crew on curve and then keep the pressure on. The Avatar setting fits the card’s feel well—an improvised aerial weapon gathering heat until it erupts into full force. Pair it with one-drop creatures, red token generators, or effects that untap or create multiple bodies, and it can function as both evasive damage and a sticky threat that survives ordinary removal better than a creature-only plan.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC
