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Waterbending Lesson
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery — Lesson

Waterbending Lesson

common · Sorcery — Lesson · Avatar: The Last Airbender
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Draw three cards. Then discard a card unless you waterbend {2}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Waterbending Lesson is a straightforward blue cantrip with a strong tempo-and-value angle: for four mana, it draws three cards and often turns into a near-clean three-for-one if you can waterbend the discard away. That makes it especially appealing in control decks that want to hit land drops, refill after trading resources, and keep mana open on later turns. The waterbend clause also rewards board presence in a color that usually struggles to leverage creatures offensively; token makers, cheap utility creatures, and artifact-heavy builds all help turn the “discard a card” drawback into a minor tax. In practice, this plays best when your deck can tap expendable permanents after combat or at end step, letting you preserve hand quality while smoothing your draws. It also pairs well with graveyard-friendly cards, since discarding becomes upside if you’re pitching flashback, madness-style, or recursion targets.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Waterbending Lesson is a straightforward blue cantrip with a strong tempo-and-value angle: for four mana, it draws three cards and often turns into a near-clean three-for-one if you can waterbend the discard away. That makes it especially appealing in control decks that want to hit land drops, refill after trading resources, and keep mana open on later turns. The waterbend clause also rewards board presence in a color that usually struggles to leverage creatures offensively; token makers, cheap utility creatures, and artifact-heavy builds all help turn the “discard a card” drawback into a minor tax. In practice, this plays best when your deck can tap expendable permanents after combat or at end step, letting you preserve hand quality while smoothing your draws. It also pairs well with graveyard-friendly cards, since discarding becomes upside if you’re pitching flashback, madness-style, or recursion targets.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:20:44 UTC

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