Home / Magic: The Gathering / Avatar: The Last Airbender / Zhao, the Moon Slayer
Zhao, the Moon Slayer
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Soldier

Zhao, the Moon Slayer

rare · Legendary Creature — Human Soldier · Avatar: The Last Airbender
$0.31
Low
$0.37
Market
$0.46
High

Oracle Text

Menace
Nonbasic lands enter tapped.
{7}: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "{T}: Add {R}.")

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
3Prints

Character Background

Zhao, the Moon Slayer is a classic red tempo-stax threat: a cheap 2/2 with menace that starts pressuring life totals immediately while also slowing opponents’ development by making nonbasic lands enter tapped. In an Avatar: The Last Airbender setting, that reads like an aggressive imperial commander trying to choke off resistance before it can stabilize. His real ceiling comes in longer games, though, because {7} can flip the script by giving him a conqueror counter and turning every nonbasic land into a Mountain, stripping away utility lands and mana fixing while powering up your own red plan. He fits best in aggro or disruptive midrange shells, especially decks that punish mana denial with fast creatures, burn, and land-hate payoffs. Pair him with cards that reward opponents for being stuck on tapped lands or with effects that protect him until you can activate his conqueror ability, since once he takes over the mana base, even multicolor decks can be forced onto one desperate footing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.31 - $0.46
At the current market price of $0.37.
Average Time to Sell
3 days
At the current market price of $0.37.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Zhao, the Moon Slayer is a classic red tempo-stax threat: a cheap 2/2 with menace that starts pressuring life totals immediately while also slowing opponents’ development by making nonbasic lands enter tapped. In an Avatar: The Last Airbender setting, that reads like an aggressive imperial commander trying to choke off resistance before it can stabilize. His real ceiling comes in longer games, though, because {7} can flip the script by giving him a conqueror counter and turning every nonbasic land into a Mountain, stripping away utility lands and mana fixing while powering up your own red plan. He fits best in aggro or disruptive midrange shells, especially decks that punish mana denial with fast creatures, burn, and land-hate payoffs. Pair him with cards that reward opponents for being stuck on tapped lands or with effects that protect him until you can activate his conqueror ability, since once he takes over the mana base, even multicolor decks can be forced onto one desperate footing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:20:44 UTC

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