Home / Magic: The Gathering / Avatar: The Last Airbender Eternal / Deny Entry
Deny Entry
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Deny Entry

common · Instant · Avatar: The Last Airbender Eternal
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

Counter target creature spell. Draw a card, then discard a card.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Deny Entry is a clean, blue answer that fits best in a tempo or control shell, where trading one card for an opponent’s most important creature spell can buy the time needed to stabilize or press an advantage. At three mana, it is not the cheapest counterspell, but the cantrip loot helps smooth draws and digs toward land drops, finishers, or another piece of interaction, making it especially useful in slower decks that value consistency. The discard clause also turns what would be dead excess cards into a benefit: it pairs well with flashback, recursion, graveyard synergies, or cards you actively want in the yard, such as reanimation targets or delve fuel. In an Avatar-flavored setting, the name suggests a firm refusal to let a threat cross the threshold, which matches the card’s role perfectly: stop the creature from arriving, then refine your hand and keep the flow of the game under your control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

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Character Background

Deny Entry is a clean, blue answer that fits best in a tempo or control shell, where trading one card for an opponent’s most important creature spell can buy the time needed to stabilize or press an advantage. At three mana, it is not the cheapest counterspell, but the cantrip loot helps smooth draws and digs toward land drops, finishers, or another piece of interaction, making it especially useful in slower decks that value consistency. The discard clause also turns what would be dead excess cards into a benefit: it pairs well with flashback, recursion, graveyard synergies, or cards you actively want in the yard, such as reanimation targets or delve fuel. In an Avatar-flavored setting, the name suggests a firm refusal to let a threat cross the threshold, which matches the card’s role perfectly: stop the creature from arriving, then refine your hand and keep the flow of the game under your control.

Generated using gpt-5.4-mini · Updated at 2026-09-30 05:40:43 UTC

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