Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Does Machines
Does Machines
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Class

Does Machines

rare · Enchantment — Class · Teenage Mutant Ninja Turtles
$1.55
Low
$1.82
Market
$2.28
High

Oracle Text

(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
{1}{U}: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
{4}{U}: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Does Machines is a blue value/combo engine that rewards an artifact-focused shell: its enter-the-battlefield mill two, draw two, discard two sequence filters your hand while stocking the graveyard for the Class’s recursion and then pays off later with artifact threats. Level 2 gives cheap, repeatable recovery of up to two artifacts to hand—excellent for abusing ETB effects or reusing utility artifacts—while Level 3 turns an artifact into a beefy, animated threat with three +1/+1 counters at the start of combat, converting passive pieces into clock pressure. This supports a midrange/value plan with combo upside rather than pure aggro; lean into yard recursion and artifact synergies. A practical pairing is Emry, Lurker of the Loch to repeatedly mill/return artifacts, and include low-cost artifacts like Mishra’s Bauble or Ichor Wellspring and a couple of sacrifice outlets or ETB engines so returned pieces immediately contribute. Build with 8–12 artifact targets and extra self-mill or draw to level the Class reliably.

Generated using gpt-5-mini

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Suggested Pricing
$1.55 - $2.28
At the current market price of $1.82.
Average Time to Sell
3 days
At the current market price of $1.82.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Does Machines is a blue value/combo engine that rewards an artifact-focused shell: its enter-the-battlefield mill two, draw two, discard two sequence filters your hand while stocking the graveyard for the Class’s recursion and then pays off later with artifact threats. Level 2 gives cheap, repeatable recovery of up to two artifacts to hand—excellent for abusing ETB effects or reusing utility artifacts—while Level 3 turns an artifact into a beefy, animated threat with three +1/+1 counters at the start of combat, converting passive pieces into clock pressure. This supports a midrange/value plan with combo upside rather than pure aggro; lean into yard recursion and artifact synergies. A practical pairing is Emry, Lurker of the Loch to repeatedly mill/return artifacts, and include low-cost artifacts like Mishra’s Bauble or Ichor Wellspring and a couple of sacrifice outlets or ETB engines so returned pieces immediately contribute. Build with 8–12 artifact targets and extra self-mill or draw to level the Class reliably.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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