Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Don & Raph, Hard Science
Don & Raph, Hard Science
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Mutant Ninja Turtle

Don & Raph, Hard Science

rare · Legendary Creature — Mutant Ninja Turtle · Teenage Mutant Ninja Turtles
$1.28
Low
$1.50
Market
$1.88
High

Oracle Text

Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Card Details

2/4Power / Toughness
{1}{U/R}{U/R}Mana Cost
3Prints

Character Background

Don & Raph, Hard Science reads like a clever Izzet-style pressure card that best supports a tempo or artifact-value plan: a 2/4 with menace is already annoying to block, and once it attacks, it discounts your next noncreature spell based on the artifacts you control. That makes the card feel ideal in a shell that naturally floods the board with cheap artifacts, then converts that setup into a discounted payoff spell after combat. The best deckbuilding tip is to pack your list with mana rocks, treasure makers, clues, equipment, and zero- or one-mana artifacts so the affinity trigger regularly turns expensive interaction or card draw into a bargain. In practice, attack first to force awkward blocks, then cast a powerful spell postcombat—perhaps a removal spell, draw spell, or artifact payoff—while the opponent is still under pressure. It rewards sequencing, board presence, and planning ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.28 - $1.88
At the current market price of $1.50.
Average Time to Sell
3 days
At the current market price of $1.50.

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Character Background

Don & Raph, Hard Science reads like a clever Izzet-style pressure card that best supports a tempo or artifact-value plan: a 2/4 with menace is already annoying to block, and once it attacks, it discounts your next noncreature spell based on the artifacts you control. That makes the card feel ideal in a shell that naturally floods the board with cheap artifacts, then converts that setup into a discounted payoff spell after combat. The best deckbuilding tip is to pack your list with mana rocks, treasure makers, clues, equipment, and zero- or one-mana artifacts so the affinity trigger regularly turns expensive interaction or card draw into a bargain. In practice, attack first to force awkward blocks, then cast a powerful spell postcombat—perhaps a removal spell, draw spell, or artifact payoff—while the opponent is still under pressure. It rewards sequencing, board presence, and planning ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:20:44 UTC

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