Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Go Ninja Go
Go Ninja Go
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Go Ninja Go

uncommon · Sorcery · Teenage Mutant Ninja Turtles
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner's control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.

Card Details

-/-Power / Toughness
{R}{W}Mana Cost
1Prints

Character Background

Go Ninja Go fits neatly into an aggressive-tempo or midrange shell that wants to turn board presence into immediate pressure while squeezing value from enter-the-battlefield triggers. The first mode is a built-in rescue trick, blinking your own creature to dodge removal, reset summoning sickness on a freshly returned attacker, or retrigger useful ETB abilities like token creation, card draw, or damage. The second mode scales off your biggest creature, so a single pumped threat or high-power finisher turns the spell into efficient removal that can clear blockers and keep combat flowing. In practice, it rewards decks with resilient creatures, ETB creatures, and ways to grow power at instant speed; cards that grant temporary boosts make the damage mode especially threatening. The TMNT flavor feels right: quick, flashy, and slippery, with ninjas striking, vanishing, and reappearing before the opponent can stabilize.

Generated using gpt-5.4-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Go Ninja Go

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Go Ninja Go fits neatly into an aggressive-tempo or midrange shell that wants to turn board presence into immediate pressure while squeezing value from enter-the-battlefield triggers. The first mode is a built-in rescue trick, blinking your own creature to dodge removal, reset summoning sickness on a freshly returned attacker, or retrigger useful ETB abilities like token creation, card draw, or damage. The second mode scales off your biggest creature, so a single pumped threat or high-power finisher turns the spell into efficient removal that can clear blockers and keep combat flowing. In practice, it rewards decks with resilient creatures, ETB creatures, and ways to grow power at instant speed; cards that grant temporary boosts make the damage mode especially threatening. The TMNT flavor feels right: quick, flashy, and slippery, with ninjas striking, vanishing, and reappearing before the opponent can stabilize.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:20:44 UTC

Login to Sell