Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Krang, Master Mind
Krang, Master Mind
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact Creature — Utrom Warrior

Krang, Master Mind

rare · Legendary Artifact Creature — Utrom Warrior · Teenage Mutant Ninja Turtles
$0.77
Low
$0.90
Market
$1.13
High

Oracle Text

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.

Card Details

1/4Power / Toughness
{6}{U}{U}Mana Cost
2Prints

Character Background

Krang, Master Mind reads like an artifact tribal finisher that rewards a deck built around cheap artifacts and token production. Affinity for artifacts can make this eight‑mana body slide into play far earlier in dedicated builds — with a suite of one‑drops, mana rocks (Sol Ring, Arcane Signet) and zero‑cost artifacts (Ornithopter, Memnite) you can plausibly cast Krang in the midgame and immediately benefit from its draw trigger if you’re low on cards. The static pump (+1/+0 per other artifact) turns it into a threatening attacker that scales with token generators and card‑economy pieces; pair it with artifact token makers and artifact recursion to both protect its value and keep the affinity discount high. Its strength supports a value/combo hybrid plan: stabilize the board, rebuild your hand, then close with an artifact‑backed assault. Deckbuilding tip: prioritize cheap artifact density and include a few discard/looting outlets or wheel effects to reliably hit the “fewer than four cards” trigger.

Generated using gpt-5-mini

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Suggested Pricing
$0.77 - $1.13
At the current market price of $0.90.
Average Time to Sell
3 days
At the current market price of $0.90.

Public Decks Using This Card

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Character Background

Krang, Master Mind reads like an artifact tribal finisher that rewards a deck built around cheap artifacts and token production. Affinity for artifacts can make this eight‑mana body slide into play far earlier in dedicated builds — with a suite of one‑drops, mana rocks (Sol Ring, Arcane Signet) and zero‑cost artifacts (Ornithopter, Memnite) you can plausibly cast Krang in the midgame and immediately benefit from its draw trigger if you’re low on cards. The static pump (+1/+0 per other artifact) turns it into a threatening attacker that scales with token generators and card‑economy pieces; pair it with artifact token makers and artifact recursion to both protect its value and keep the affinity discount high. Its strength supports a value/combo hybrid plan: stabilize the board, rebuild your hand, then close with an artifact‑backed assault. Deckbuilding tip: prioritize cheap artifact density and include a few discard/looting outlets or wheel effects to reliably hit the “fewer than four cards” trigger.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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