Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Manhole Missile
Manhole Missile
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Manhole Missile

common · Instant · Teenage Mutant Ninja Turtles
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Manhole Missile is a compact, punchy removal spell that feels like urban guerrilla warfare—an explosive surprise from beneath the street that clears an annoying blocker for one red mana and smooths your hand if you need it. Its primary game plan is tempo/aggro: remove a 3‑toughness blocker or trade up on a bigger early threat to keep pressure on, then optionally bury a dead card and draw into something that advances your clock. It also slots naturally into spell‑centric shells that care about cheap instants, such as Izzet or Mono‑Red Prowess and Young Pyromancer decks, where the instant speed kill both protects your attackers and triggers prowess or creates tokens. Deckbuilding tip: lean low on high‑curve top‑end and include other one‑mana interaction and cantrips so Manhole Missile becomes a reliable removal-plus-filter; it’s particularly good alongside token generators and creatures you want to protect rather than outrace. Thematically it’s a bit of Streetwise sabotage—use it to punch through the board and keep momentum.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

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Character Background

Manhole Missile is a compact, punchy removal spell that feels like urban guerrilla warfare—an explosive surprise from beneath the street that clears an annoying blocker for one red mana and smooths your hand if you need it. Its primary game plan is tempo/aggro: remove a 3‑toughness blocker or trade up on a bigger early threat to keep pressure on, then optionally bury a dead card and draw into something that advances your clock. It also slots naturally into spell‑centric shells that care about cheap instants, such as Izzet or Mono‑Red Prowess and Young Pyromancer decks, where the instant speed kill both protects your attackers and triggers prowess or creates tokens. Deckbuilding tip: lean low on high‑curve top‑end and include other one‑mana interaction and cantrips so Manhole Missile becomes a reliable removal-plus-filter; it’s particularly good alongside token generators and creatures you want to protect rather than outrace. Thematically it’s a bit of Streetwise sabotage—use it to punch through the board and keep momentum.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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