Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Mighty Mutanimals
Mighty Mutanimals
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Mutant Rebel

Mighty Mutanimals

uncommon · Creature — Mutant Rebel · Teenage Mutant Ninja Turtles
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

When this creature enters, create a 2/2 red Mutant creature token.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.

Card Details

2/1Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

Mighty Mutanimals is a compact value engine that leans into go‑wide, midrange token strategies rather than pure aggro — at 2WW for a 2/1 that immediately creates a 2/2 red Mutant token it trades raw stats for incremental board presence and growth. The Alliance trigger turns every subsequent creature arrival into permanent growth, making it ideal in decks built around cheap token producers and low‑cost ETB creatures to rack up +1/+1 counters. For deckbuilding, pair it with Anointed Procession to double its ETB token, Panharmonicon to double the Alliance trigger, and mass‑entry effects or one‑mana token makers to maximize value; Cathars’ Crusade or anthem effects amplify the counters into a real threat. Play it as a midgame engine: drop it to establish bodies, then keep feeding entries to snowball a single beater or an entire board. Thematically it reads as a rebellious leader rallying reinforcements — mechanically, it rewards persistent creature flow and synergy construction.

Generated using gpt-5-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Mighty Mutanimals is a compact value engine that leans into go‑wide, midrange token strategies rather than pure aggro — at 2WW for a 2/1 that immediately creates a 2/2 red Mutant token it trades raw stats for incremental board presence and growth. The Alliance trigger turns every subsequent creature arrival into permanent growth, making it ideal in decks built around cheap token producers and low‑cost ETB creatures to rack up +1/+1 counters. For deckbuilding, pair it with Anointed Procession to double its ETB token, Panharmonicon to double the Alliance trigger, and mass‑entry effects or one‑mana token makers to maximize value; Cathars’ Crusade or anthem effects amplify the counters into a real threat. Play it as a midgame engine: drop it to establish bodies, then keep feeding entries to snowball a single beater or an entire board. Thematically it reads as a rebellious leader rallying reinforcements — mechanically, it rewards persistent creature flow and synergy construction.

Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC

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