Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Primordial Pachyderm
Primordial Pachyderm
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Elephant Avatar

Primordial Pachyderm

common · Creature — Elephant Avatar · Teenage Mutant Ninja Turtles
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Reach, trample
When this creature enters, you gain 2 life.

Card Details

4/4Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Primordial Pachyderm is a straightforward but very efficient midrange body in Magic: The Gathering’s Teenage Mutant Ninja Turtles set, and it reads like a living wall of prehistoric muscle. A 4/4 with reach and trample for four mana already does important work: it blocks fliers, pressures life totals, and turns chump blockers into dead weight. The enter-the-battlefield 2 life bump makes it especially appealing in control and value shells, where stabilizing the board matters more than pure speed. It also fits nicely into green decks that want to bridge early defense into larger threats. One useful synergy is with blink or bounce effects, since replaying it converts the same 4 mana into more life and more battlefield presence. In ramp decks, it’s a solid curve-filler that buys time until bigger finishers arrive, while in limited it’s a premium common that can both survive combat and close games once you’re ahead.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

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Character Background

Primordial Pachyderm is a straightforward but very efficient midrange body in Magic: The Gathering’s Teenage Mutant Ninja Turtles set, and it reads like a living wall of prehistoric muscle. A 4/4 with reach and trample for four mana already does important work: it blocks fliers, pressures life totals, and turns chump blockers into dead weight. The enter-the-battlefield 2 life bump makes it especially appealing in control and value shells, where stabilizing the board matters more than pure speed. It also fits nicely into green decks that want to bridge early defense into larger threats. One useful synergy is with blink or bounce effects, since replaying it converts the same 4 mana into more life and more battlefield presence. In ramp decks, it’s a solid curve-filler that buys time until bigger finishers arrive, while in limited it’s a premium common that can both survive combat and close games once you’re ahead.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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