Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / The Neutrinos
The Neutrinos
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Elf Rebel

The Neutrinos

uncommon · Legendary Creature — Elf Rebel · Teenage Mutant Ninja Turtles
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Flying
Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn.
Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Card Details

2/4Power / Toughness
{2}{R}{W}Mana Cost
1Prints

Character Background

The Neutrinos reads like a mischievous, evasive commander for an aggressive value deck: a flying 2/4 that grows every time you flood the board and literally catapults allies back into combat. Alliance +1/+0 per creature entry rewards token ramps and cheap creatures, while its attack trigger blinks a creature by exiling and returning it tapped and attacking—an excellent way to reuse enter‑the‑battlefield effects, protect key pieces, or force extra damage in a tempo push. Build around it with token generators and cheap ETB creatures (Raise the Alarm, Thraben Inspector) plus Panharmonicon to double ETB value, and consider Impact Tremors or Purphoros to convert repeated re‑entries into steady face damage. It wants a tempo/value shell: churn creatures in and out for incremental advantage, use blink targets that punish opponents on entry, and keep redundancy for removal. In short, The Neutrinos excels at aggressive midrange/value decks that leverage repeated ETB and token density to overwhelm opponents.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

The Neutrinos reads like a mischievous, evasive commander for an aggressive value deck: a flying 2/4 that grows every time you flood the board and literally catapults allies back into combat. Alliance +1/+0 per creature entry rewards token ramps and cheap creatures, while its attack trigger blinks a creature by exiling and returning it tapped and attacking—an excellent way to reuse enter‑the‑battlefield effects, protect key pieces, or force extra damage in a tempo push. Build around it with token generators and cheap ETB creatures (Raise the Alarm, Thraben Inspector) plus Panharmonicon to double ETB value, and consider Impact Tremors or Purphoros to convert repeated re‑entries into steady face damage. It wants a tempo/value shell: churn creatures in and out for incremental advantage, use blink targets that punish opponents on entry, and keep redundancy for removal. In short, The Neutrinos excels at aggressive midrange/value decks that leverage repeated ETB and token density to overwhelm opponents.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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