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West Wind Avatar
Oracle Text
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
Card Details
Character Background
West Wind Avatar is the kind of storm-bred guardian that turns every gust of misfortune into momentum: a Cat Spirit Avatar with Trample that rewards you for making tough, purposeful trades. Its enters/attack trigger lets you sacrifice a token or land to gain 3 life, which is excellent for sustaining tempo in aggressive shells or stabilizing mid-combat in control-like decks that still want to pressure—especially because trample converts early board presence into real damage. The Disappear clause then cashes in on your own disruptions by drawing a card if a permanent you controlled left the battlefield this turn, making it natural to pair with self-sacrifice effects like other token engines, fetchlands, or flicker-style “blink” lines that ensure something leaves. Deckbuilding tip: prioritize decks already running expendable bodies (or lands that can be sacrificed without crippling mana) so you can reliably trigger both life and card draw, supporting a value-tempo plan that grinds opponents down while staying dangerous.
Generated using gpt-5.4-nano
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Character Background
West Wind Avatar is the kind of storm-bred guardian that turns every gust of misfortune into momentum: a Cat Spirit Avatar with Trample that rewards you for making tough, purposeful trades. Its enters/attack trigger lets you sacrifice a token or land to gain 3 life, which is excellent for sustaining tempo in aggressive shells or stabilizing mid-combat in control-like decks that still want to pressure—especially because trample converts early board presence into real damage. The Disappear clause then cashes in on your own disruptions by drawing a card if a permanent you controlled left the battlefield this turn, making it natural to pair with self-sacrifice effects like other token engines, fetchlands, or flicker-style “blink” lines that ensure something leaves. Deckbuilding tip: prioritize decks already running expendable bodies (or lands that can be sacrificed without crippling mana) so you can reliably trigger both life and card draw, supporting a value-tempo plan that grinds opponents down while staying dangerous.
Generated using gpt-5.4-nano · Updated at 2026-03-27 21:20:02 UTC
