Home / Magic: The Gathering / Teenage Mutant Ninja Turtles / Zog, Triceraton Castaway
Zog, Triceraton Castaway
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Legendary Creature — Dinosaur Soldier

Zog, Triceraton Castaway

common · Legendary Creature — Dinosaur Soldier · Teenage Mutant Ninja Turtles
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Reach, trample
When Zog enters, target creature can't block this turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Card Details

5/4Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Zog, Triceraton Castaway reads like a stranded shock trooper — a 5/4 with reach and trample that punches through defenses and can shrug off flyers while its enters-the-battlefield trigger turns a problematic blocker into vapor for a turn, making it ideal for tempo-driven red aggro or midrange decks that want to close games quickly. Play it as a one- or two-turn finisher: the ETB “can't block” pairs perfectly with burn and combat tricks (Lightning Bolt, Shock) or equipment like Embercleave to turn unavoidable damage into lethal; reach also gives defensive utility against air threats. Mountaincycling is a built-in safety valve — use it to dig for red sources in stickier mana bases or to turn late-game draws into reliable Mountains, and consider a small cycling subtheme or cards that benefit from discarding to get extra value. As a legendary creature it’s a flashy focal point but functions best as a sturdy, tempo-oriented attacker that demands removal or dies to efficient interaction.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

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Character Background

Zog, Triceraton Castaway reads like a stranded shock trooper — a 5/4 with reach and trample that punches through defenses and can shrug off flyers while its enters-the-battlefield trigger turns a problematic blocker into vapor for a turn, making it ideal for tempo-driven red aggro or midrange decks that want to close games quickly. Play it as a one- or two-turn finisher: the ETB “can't block” pairs perfectly with burn and combat tricks (Lightning Bolt, Shock) or equipment like Embercleave to turn unavoidable damage into lethal; reach also gives defensive utility against air threats. Mountaincycling is a built-in safety valve — use it to dig for red sources in stickier mana bases or to turn late-game draws into reliable Mountains, and consider a small cycling subtheme or cards that benefit from discarding to get extra value. As a legendary creature it’s a flashy focal point but functions best as a sturdy, tempo-oriented attacker that demands removal or dies to efficient interaction.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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