Viewing offers in Near Mint condition
Captain James T. Kirk
Oracle Text
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Card Details
Set
Character Background
Captain James T. Kirk is a classic red mythic that rewards proactive, flexible play, and he most naturally fits tempo or aggressive token shells. A 2/2 for three mana is modest, but entering the battlefield or attacking immediately gives you a choice that keeps pressure high: filter your hand, make a 1/1 Officer, or push damage with a team-wide +1/+0 burst. The “no cards in hand” clause is especially strong, turning Kirk into a momentum engine when you’ve emptied your grip, since you can stack multiple modes and swing tempo hard. He pairs well with low-curve red decks, token payoffs, and sacrifice outlets that appreciate extra bodies; cards that reward attacking with small creatures or looting away excess lands will maximize his value. In lore terms, he feels like a captain who adapts on the fly, and in gameplay he does exactly that—always advancing the mission.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Captain James T. Kirk
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Captain James T. Kirk is a classic red mythic that rewards proactive, flexible play, and he most naturally fits tempo or aggressive token shells. A 2/2 for three mana is modest, but entering the battlefield or attacking immediately gives you a choice that keeps pressure high: filter your hand, make a 1/1 Officer, or push damage with a team-wide +1/+0 burst. The “no cards in hand” clause is especially strong, turning Kirk into a momentum engine when you’ve emptied your grip, since you can stack multiple modes and swing tempo hard. He pairs well with low-curve red decks, token payoffs, and sacrifice outlets that appreciate extra bodies; cards that reward attacking with small creatures or looting away excess lands will maximize his value. In lore terms, he feels like a captain who adapts on the fly, and in gameplay he does exactly that—always advancing the mission.
Generated using gpt-5.4-mini · Updated at 2026-07-19 22:10:44 UTC
