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U.S.S. Enterprise-D, Galaxy-Class
Oracle Text
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Card Details
Set
Character Background
U.S.S. Enterprise-D, Galaxy-Class reads like a value engine wrapped in a defensive airframe: in Magic terms, it best supports a midrange or control shell that can spare creatures to fuel Station while staying ahead on cards. The first time it gets charge counters each turn, you exile the top card of your library and may play it that turn, turning every meaningful boarding action into incremental card advantage. Because Station wants tap-ready creatures, it pairs well with token makers, cheap utility creatures, and vigilance creatures that can help crew and still keep pressure up; anything that can safely “contribute” without shrinking your board is ideal. Once online at 7+, a 4/5 flying vigilance body helps stabilize the sky and attack without losing defense, fitting the Enterprise’s theme of disciplined exploration and resilient response. Decks that can generate steady creature flow will make this ship feel like a dependable engine rather than a slow payoff.
Generated using gpt-5.4-mini
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Character Background
U.S.S. Enterprise-D, Galaxy-Class reads like a value engine wrapped in a defensive airframe: in Magic terms, it best supports a midrange or control shell that can spare creatures to fuel Station while staying ahead on cards. The first time it gets charge counters each turn, you exile the top card of your library and may play it that turn, turning every meaningful boarding action into incremental card advantage. Because Station wants tap-ready creatures, it pairs well with token makers, cheap utility creatures, and vigilance creatures that can help crew and still keep pressure up; anything that can safely “contribute” without shrinking your board is ideal. Once online at 7+, a 4/5 flying vigilance body helps stabilize the sky and attack without losing defense, fitting the Enterprise’s theme of disciplined exploration and resilient response. Decks that can generate steady creature flow will make this ship feel like a dependable engine rather than a slow payoff.
Generated using gpt-5.4-mini · Updated at 2026-07-19 22:10:44 UTC
