Home / Magic: The Gathering / Unfinity / Motion Sickness
Motion Sickness
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Motion Sickness

common · Enchantment — Aura · Unfinity
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Motion Sickness is a classic Unfinity tempo tool, turning a simple Aura into a recurring source of annoyance that keeps opposing creatures pinned down. At four mana, it is a bit slow for aggressive decks, but in control or value-oriented builds it can buy several crucial turns by tap-locking a key blocker or utility threat. The best part is the Attraction trigger: every time you visit an Attraction, you can reattach it to another tapped creature, letting the card keep pace with the format’s whimsical subtheme while maintaining board pressure. That makes it especially attractive in decks already built to visit Attractions often, since the Aura effectively “jumps” between targets without needing to be recast. Pair it with effects that repeatedly tap creatures or create safe, tapped targets, and it becomes a sticky tempo engine. It’s not removal, but it often functions like a delayed shutdown spell.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Motion Sickness is a classic Unfinity tempo tool, turning a simple Aura into a recurring source of annoyance that keeps opposing creatures pinned down. At four mana, it is a bit slow for aggressive decks, but in control or value-oriented builds it can buy several crucial turns by tap-locking a key blocker or utility threat. The best part is the Attraction trigger: every time you visit an Attraction, you can reattach it to another tapped creature, letting the card keep pace with the format’s whimsical subtheme while maintaining board pressure. That makes it especially attractive in decks already built to visit Attractions often, since the Aura effectively “jumps” between targets without needing to be recast. Pair it with effects that repeatedly tap creatures or create safe, tapped targets, and it becomes a sticky tempo engine. It’s not removal, but it often functions like a delayed shutdown spell.

Generated using gpt-5.4-mini · Updated at 2026-08-11 21:10:45 UTC

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