Home / Magic: The Gathering / Unfinity / Truss, Chief Engineer
Truss, Chief Engineer
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Vedalken Rogue Employee

Truss, Chief Engineer

rare · Legendary Creature — Vedalken Rogue Employee · Unfinity
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever Truss, Chief Engineer enters or another creature dies, put a hack counter on Truss.
{2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

Card Details

1/3Power / Toughness
{U}{B}Mana Cost
4Prints

Character Background

Truss, Chief Engineer is a wonderfully odd Unfinity value engine that best supports a control or combo-leaning tempo plan, with a strong side of rules-bending utility. At 1/3 for two mana, it blocks early pressure well while naturally accumulating hack counters from its own entry and from any creature death, so Truss rewards attrition-heavy games where creatures are constantly trading off. The activated ability is the real prize: with enough counters, you can shrink or inflate key numbers on spells and permanents, which can mean neutralizing combat stats, weakening token swarms, or supercharging something you control. Deckbuilding-wise, Truss gets much better with sacrifice fodder, repeatable token makers, and effects that create lots of deaths, since every fallen creature fuels future manipulations. It also pairs neatly with cards that care about counters or copy activated abilities, letting a seemingly eccentric engineer become a precise, scalable toolbox rather than just a novelty rare.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Truss, Chief Engineer is a wonderfully odd Unfinity value engine that best supports a control or combo-leaning tempo plan, with a strong side of rules-bending utility. At 1/3 for two mana, it blocks early pressure well while naturally accumulating hack counters from its own entry and from any creature death, so Truss rewards attrition-heavy games where creatures are constantly trading off. The activated ability is the real prize: with enough counters, you can shrink or inflate key numbers on spells and permanents, which can mean neutralizing combat stats, weakening token swarms, or supercharging something you control. Deckbuilding-wise, Truss gets much better with sacrifice fodder, repeatable token makers, and effects that create lots of deaths, since every fallen creature fuels future manipulations. It also pairs neatly with cards that care about counters or copy activated abilities, letting a seemingly eccentric engineer become a precise, scalable toolbox rather than just a novelty rare.

Generated using gpt-5.4-mini · Updated at 2026-10-12 17:10:43 UTC

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