Home / Magic: The Gathering / Unfinity / Tunnel of Love
Tunnel of Love
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Attraction

Tunnel of Love

rare · Artifact — Attraction · Unfinity
$0.34
Low
$0.40
Market
$0.50
High

Oracle Text

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Tunnel of Love is an Artifact—Attraction that turns a dreamy little site into a tactical traffic jam, letting you “plan the date” while still dictating the outcome. Its Visit ability is effectively a targeted disruption with a built-in reset: you get to make your opponent select a creature they’ll risk, then you select one of your own to pair with it, and you may exile both to deny immediate trades and board impact until the beginning of the next end step. If you choose not to exile, the creatures fight, so the card can function like pseudo-removal that converts two bodies into one advantage. In deckbuilding, it shines in control or value shells that can reuse enter-the-battlefield triggers upon return, or that want to protect key threats with exile—pair it with cards that care about creatures leaving and returning, or that want to keep a vulnerable legend or combo piece alive. Overall, it supports a control-to-value game plan: manage the board now, then recover resources cleanly by end step.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.34 - $0.50
At the current market price of $0.40.
Average Time to Sell
3 days
At the current market price of $0.40.

Public Decks Using This Card

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Character Background

Tunnel of Love is an Artifact—Attraction that turns a dreamy little site into a tactical traffic jam, letting you “plan the date” while still dictating the outcome. Its Visit ability is effectively a targeted disruption with a built-in reset: you get to make your opponent select a creature they’ll risk, then you select one of your own to pair with it, and you may exile both to deny immediate trades and board impact until the beginning of the next end step. If you choose not to exile, the creatures fight, so the card can function like pseudo-removal that converts two bodies into one advantage. In deckbuilding, it shines in control or value shells that can reuse enter-the-battlefield triggers upon return, or that want to protect key threats with exile—pair it with cards that care about creatures leaving and returning, or that want to keep a vulnerable legend or combo piece alive. Overall, it supports a control-to-value game plan: manage the board now, then recover resources cleanly by end step.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:21:19 UTC

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