Home / Magic: The Gathering / Innistrad: Crimson Vow / Cemetery Gatekeeper
Cemetery Gatekeeper
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Vampire

Cemetery Gatekeeper

mythic · Creature — Vampire · Innistrad: Crimson Vow
$2.61
Low
$3.07
Market
$3.84
High

Oracle Text

First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.

Card Details

2/1Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Cemetery Gatekeeper is a compact but punishing mythic that fits best in aggressive red decks with a disruptive tempo plan, especially in formats where graveyards are already central. A 2/1 with first strike for two mana pressures life totals immediately, while its enters-the-battlefield exile effect turns on a taxing, ongoing threat: once you exile a land, instant, sorcery, creature, or other card type from a graveyard, every future player who matches that type by playing a land or casting a spell takes 2 damage. That makes it excellent at preying on multitype decks and can swing races hard, particularly against strategies that loop spells or rely on fetchlands and recursion. In deckbuilding, pair it with other graveyard hate so you can choose the most common type for maximum punishment, and consider cheap burn or menace creatures to keep the pressure high while opponents are forced to play around their own life total.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.61 - $3.84
At the current market price of $3.07.
Average Time to Sell
3 days
At the current market price of $3.07.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Cemetery Gatekeeper is a compact but punishing mythic that fits best in aggressive red decks with a disruptive tempo plan, especially in formats where graveyards are already central. A 2/1 with first strike for two mana pressures life totals immediately, while its enters-the-battlefield exile effect turns on a taxing, ongoing threat: once you exile a land, instant, sorcery, creature, or other card type from a graveyard, every future player who matches that type by playing a land or casting a spell takes 2 damage. That makes it excellent at preying on multitype decks and can swing races hard, particularly against strategies that loop spells or rely on fetchlands and recursion. In deckbuilding, pair it with other graveyard hate so you can choose the most common type for maximum punishment, and consider cheap burn or menace creatures to keep the pressure high while opponents are forced to play around their own life total.

Generated using gpt-5.4-mini · Updated at 2026-10-09 23:10:43 UTC

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