Home / Magic: The Gathering / World Championship Decks 2003 / Anger
Anger
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Incarnation

Anger

uncommon · Creature — Incarnation · World Championship Decks 2003
$3.40
Low
$4.00
Market
$5.00
High

Oracle Text

Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Card Details

2/2Power / Toughness
{3}{R}Mana Cost
18Prints

Character Background

Anger is a compact red Incarnation that turns the graveyard into a persistent engine for speed, making it especially strong in aggro and proactive midrange decks that want to force the issue before opponents can stabilize. On the battlefield, a 2/2 with haste for four mana is fine, but the real value is in the static ability: once Anger is in your graveyard and you control a Mountain, all your creatures gain haste, letting late draws and token makers immediately impact combat. That makes it excellent in decks that naturally self-mill, loot, or sacrifice creatures, because getting Anger into the graveyard is often easier than casting it. Pair it with fetch lands, discard outlets, or effects like Faithless Looting-style filtering, and prioritize enough Mountains to turn on the graveyard clause reliably. It rewards a relentless game plan by converting every topdeck into an immediate threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.40 - $5.00
At the current market price of $4.00.
Average Time to Sell
3 days
At the current market price of $4.00.

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Character Background

Anger is a compact red Incarnation that turns the graveyard into a persistent engine for speed, making it especially strong in aggro and proactive midrange decks that want to force the issue before opponents can stabilize. On the battlefield, a 2/2 with haste for four mana is fine, but the real value is in the static ability: once Anger is in your graveyard and you control a Mountain, all your creatures gain haste, letting late draws and token makers immediately impact combat. That makes it excellent in decks that naturally self-mill, loot, or sacrifice creatures, because getting Anger into the graveyard is often easier than casting it. Pair it with fetch lands, discard outlets, or effects like Faithless Looting-style filtering, and prioritize enough Mountains to turn on the graveyard clause reliably. It rewards a relentless game plan by converting every topdeck into an immediate threat.

Generated using gpt-5.4-mini · Updated at 2026-09-05 14:10:46 UTC

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