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Ace's Baseball Bat
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact — Equipment

Ace's Baseball Bat

rare · Legendary Artifact — Equipment · Doctor Who
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature {1}
Equip {3}

Card Details

-/-Power / Toughness
{2}Mana Cost
4Prints

Character Background

Ace's Baseball Bat reads like a pure tempo-aggro tool with a Doctor Who twist: for {2} you get a light artifact that turns a legendary attacker into a 3-power threat with first strike on the attack step and a bizarre forced-block requirement versus Daleks. The cheap Equip for legendary creatures ({1}) makes it perfect for aggressive legendary decks or Commander where you can leave it on your commander and steadily pressure life totals, while the higher generic equip keeps it fair against non-legendary beaters. Play it on creatures that want to trade up—deathtouch attack-synergies, prowess or lifelink attackers, or anything that triggers "when this deals combat damage"—to convert the +3/+0 and first strike into real card advantage. In a Doctor Who or tribal cube with Dalek creatures, it becomes a tactical tool to steer blocks (or to bait out a Dalek so other attackers get through). Deckbuilding tip: include artifact recursion or cheap equip tutors so this rare keeps returning as a repeatable tempo engine.

Generated using gpt-5-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Ace's Baseball Bat reads like a pure tempo-aggro tool with a Doctor Who twist: for {2} you get a light artifact that turns a legendary attacker into a 3-power threat with first strike on the attack step and a bizarre forced-block requirement versus Daleks. The cheap Equip for legendary creatures ({1}) makes it perfect for aggressive legendary decks or Commander where you can leave it on your commander and steadily pressure life totals, while the higher generic equip keeps it fair against non-legendary beaters. Play it on creatures that want to trade up—deathtouch attack-synergies, prowess or lifelink attackers, or anything that triggers "when this deals combat damage"—to convert the +3/+0 and first strike into real card advantage. In a Doctor Who or tribal cube with Dalek creatures, it becomes a tactical tool to steer blocks (or to bait out a Dalek so other attackers get through). Deckbuilding tip: include artifact recursion or cheap equip tutors so this rare keeps returning as a repeatable tempo engine.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:44 UTC

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